(01)  Portfolio, Edition '26 Digital & Service Design Lead, Rome, IT

Making complex services
feel human.

From global brands to humanitarian programmes in the field, I design digital products and services that work where it matters most.

Get in touch
(01)  Areas of expertisemove the light · click to open a project
Ten areas across research, design and strategy — hover to read each one, click to open the project.
(02)  By the numbers

15

years across luxury, tech & humanitarian

6

sectors across public, private & non-profit

3

national governments supported via WFP

20+

iconic brands, Prada, TIM, Luxottica → view all

Selected work, WFP

(03)  2023-2025

Other work

Explore →
Prada
01 / 06

Prada.com e-commerce

Art Direction · UX/UI Design · View case →

Miu Miu
02 / 06

Miumiu.com e-commerce

Art Direction · UX Design

TIM
03 / 06

TIM Music

UI/UX Design · Streaming · View case →

Ferrero
04 / 06

Magic Kinder

UX/UI Design · Kids ecosystem · View case →

CMV
05 / 06

Citomegalovirus app

UI/UX Design · Healthcare · View case →

UnipolSai
06 / 06

SmartHome

UI/UX Design · IoT

(04)  About
Francesco de Rosa

Hi, I'm Francesco, a Digital & Service Design Lead focused on turning complexity into clear, human-centred experiences.

For over 15 years, I've designed products and services across different industries, from luxury and telecommunications to humanitarian programmes with the World Food Programme.

My work spans research, strategy, service design, UX and delivery, always starting with people and the realities behind their needs.

Outside of work, I'm passionate about visual design, painting, music and digital storytelling, creative interests that continue to shape the way I think and design.

(05)  Approach

"I design the invisible thread between users and services."

My approach begins with listening, questioning assumptions and looking beyond what happens on the screen. I connect people's needs with organisational realities, turning fragmented interactions and complex systems into services that feel coherent, intuitive and human.

Service DesignUX ResearchDesign StrategyDigital Transformation

People before processes

I begin by understanding the people involved, their needs, behaviours and the context surrounding them.

From insight to implementation

I connect research, strategy and design to turn evidence into services that can work in the real world.

Designed for the whole system

I look beyond individual touchpoints to align user needs, operational realities and organisational goals.

Experience

(06)  2011-2026
2023-2026

Digital & Service Design Lead

World Food Programme (WFP) · Rome

Service design and UX research from WFP HQ, supporting humanitarian cash-assistance and food-security programmes across country offices worldwide.

2020-2023

Graphic & Digital Design Expert

World Food Programme (WFP) · Rome

Project management, art direction and digital design for WFP's Cash-Based Transfer (CBT) division, turning complex processes into intuitive, digitally-oriented solutions.

2016-2020

Senior Consultant, UX / UI Design

Reply · Rome & Milan

UX/UI design for 20+ brands across luxury, telecoms, finance and healthcare, Prada, Miu Miu, TIM, Luxottica, UnipolSai, Generali and Intesa Sanpaolo.

2011-2016

Art Director & Graphic Designer

Filas · G. Fiorucci · Freelance · Rome

Brand identity, art direction and graphic design across multiple clients and agencies.

(07)  Contact

Let's work
together.

Available for senior design roles, consulting and advisory.

The work shown was produced in my roles at the World Food Programme and Reply, on behalf of the respective organisations and clients. All names, logos and trademarks belong to their owners and appear for portfolio purposes only.

All work
WFP · Government of Grenada · 2025

Redesigning social protection
in Grenada.

End-to-end service design engagement with the Government of Grenada, mapping, analysing, and reimagining how cash assistance reaches the most vulnerable.

Service DesignProcess MappingGap AnalysisGov. AdvisoryDigital Strategy

Role

Digital & Service Design Lead, WFP

Client

Ministry of Social Development, Grenada

Programmes

SEED (social protection) + BRISP (Hurricane Beryl emergency)

Deliverables

Process maps · Gap analysis · User journeys · Digital blueprint

2

programmes
fully mapped

69

days, max
process time

38+

process steps
documented

6

systemic gaps
identified

The challenge, process complexity

A 69-day chain to reach one family.

69 days and 38+ steps across four phases stand between one family and their first payment. The width of each phase is its real duration.

Application

4steps

Day 0–9 · 9 days
Data & eligibility

9steps

Day 9–26 · 17 days
Payment list

15steps

Day 26–40 · 14 days
Distribution

10+steps

Day 40–69 · 29 days
Day 0 · application submittedDay 69 · cash in hand

Today, SEED process

Manual / paper
82%
Digital
18%

Target, after redesign

Manual / paper
20%
Digital
80%
User research, beneficiary journeys

Two people. Two stories. The same broken system.

Joseph's journey68 · cocoa farmer · Saint Andrew · BRISP · scroll sideways, click to zoom
Joseph's illustrated BRISP experience map: hearing about the programme, application and selection, payment disbursement, monitoring and feedback
Abigail's journeyearly 20s · student · Saint John · BRISP · scroll sideways, click to zoom
Abigail's illustrated BRISP experience map: hearing about the programme, application and selection, payment disbursement, monitoring and feedback

Note: Joseph and Abigail are composite research personas. Names and personal details are illustrative, synthesised from field interviews to represent real beneficiary groups rather than identifiable individuals.

Gap analysis

Six systemic gaps. All fixable.

69

Process time

Up to 69 days application to payment. 82% manual steps.

Critical

0

Digital audit trail

Sensitive paysheets couriered by hand. No encryption.

Critical

0%

Non-selected notified

Zero communication to rejected applicants. They wait for months.

High

2

Islands excluded

Carriacou and Petite Martinique have zero SEED coverage.

Medium

Approval loops

90-page paysheets re-printed for every error. Four manual stages.

High

0

Exit strategy

No link between assistance and livelihood programmes.

Medium
Recommendations

Four pillars for lasting change.

01

Digital transformation

Mobile data collection, e-signatures, automated SMS, digital audit trails. From 69 days to near-real-time.

KoBoToolboxSMS automationE-signatures

02

Assurance & controls

Data protection protocols, FSP reconciliation, digital paysheet transmission.

Data privacyFSP reconciliation

03

Maximise existing tools

BMIS has case management, but staff barely use it. Capacity building before new investment.

BMIS adoptionStaff training

04

Coverage & exit strategy

Expand to Carriacou and Petite Martinique. Link SEED to livelihoods.

Island expansionLivelihood link
Impact

Why this work matters.

2

national programmes
fully mapped

38+

process steps
documented

6

systemic gaps
identified & addressed

50+

people interviewed
beneficiaries & ministry staff

Placeholder
A short testimonial from the people behind this project will appear here.
··

Full name

Ministry of Social Development · Government of Grenada

Next case study

HungerMap, prediction engine.

All work
WFP · Google.org · Product Manager + UX/UI Design Lead · 2024–2025

HungerMap
one platform, two worlds.

Led the recreation of HungerMap end to end, as Product Manager and UX/UI design lead: one platform serving two audiences, the general public (donors, governments, media) and WFP experts (VAM Officers, Country Office colleagues), balancing WFP's brand with Google.org donor requirements.

Product ManagementUX ResearchUI Design LeadData VisualizationDual AudienceGoogle.org

Role

Product Manager & UX/UI Design Lead, WFP

Stakeholders

WFP internal + Google.org (principal donor)

Audiences

External: donors, governments, media · Internal: VAM Officers, CO colleagues

Timeline

Jul 2024 → Oct 2025

2

audiences
one platform

2

brand identities
balanced

5

thematic
data areas

3

countries
tested

The real challenge, missing data

You can't map hunger with empty widgets.

The old HungerMap had a structural flaw: it often showed nothing. Every country office produces its own mix of data and uploads only what it needs locally, so when office capacity lagged, whole countries and widgets came up blank, on a platform whose entire job is to show where hunger is worst.

How we solved it, across data, product and design

01 · At the data level

A baseline that's always populated

Working directly with VAM officers in each country and the data scientists and analysts at HQ, we defined a data-level key so a core set of indicators is always present, closing the information holes.

02 · At the product level

Every widget can be switched on or off

External and internal widgets are fully customizable and toggleable, so data teams and developers surface only the widgets that actually hold data. The platform never shows an empty box.

03 · At the design level

A public view built on people, not figures

With the same VAM and HQ data teams, we chose a storytelling approach for the external audience, always centring on the people in need rather than raw numbers.

The redesign, before / after

One platform, rebuilt. Drag to compare.

After: HungerMap 2.0 homepage, light thematic UI with one headline metric, key drivers and hunger hotspots
Before: previous HungerMap LIVE homepage, dark map with alert dots, layers and legends all at once
Before · HungerMap LIVE After · HungerMap 2.0
Drag the handle, or use arrow keys, to compare the two homepages
My role, product + design

From product strategy to design direction.

Product

Product Manager

Product roadmap, feature prioritisation, KPIs and success metrics
Cross-functional alignment between WFP, Google and development teams
Risk management, testing strategy and hand-over to development

Research

UX Research Lead

Workshops with country officers in Nigeria, Yemen, Cameroon
Critical user journeys for two distinct audiences
UX highlights report and workshop summary

Design

UX/UI Design Lead

Led UI production of both platform versions in Figma
Visual system balancing WFP brand + Google.org requirements
Directed the final UI & DataViz phase with a dedicated UI designer and Google design partners
The new platform, real screens

From one dense dashboard to a guided, thematic platform.

One clear headline metric, five thematic areas (food security, nutrition, climate, conflict, economy), and drill-down from global to region level. These are the actual screens: scroll the strip sideways, click any screen to zoom.

After · Food security, globalOne headline metric, drivers and hotspots at a glance
HungerMap 2.0 global food security view: 319M headline, projected hunger hotspots, key drivers of insecurity donut, famine-risk panel and a clean light choropleth map
After · Country drill-downRegion-level data + forecast
HungerMap 2.0 country view of Cameroon: terrain map with region markers, Adamawa region selected with trend chart, forecast food insecurity areas and top areas ranking
After · Climate & hazardsLive alerts, hazard exposure
HungerMap 2.0 climate and hazards view: 21M people exposed to climate stress, hazard exposure summary, live earthquake alert and hazard icons on the world map
After · Conflicts & displacementsProjected conflict hotspots
HungerMap 2.0 conflicts and displacements view: 319M people exposed to conflicts, projected conflict hotspots, type of conflict events breakdown and choropleth map
After · Economic driversFood inflation, ranked and mapped
HungerMap 2.0 economic drivers view: 219M people living in countries with high food inflation, top 10 countries ranking and inflation choropleth map
After · Nutrition, globalMicronutrient inadequacy by country
HungerMap 2.0 dietary micronutrient inadequacy view: percentage range of people at risk, country ranking, nutrient filters for folate, iron, zinc and vitamins
After · Nutrition, countryRegion-level nutrient breakdown
HungerMap 2.0 nutrition country view of Cameroon: risk of inadequate micronutrient intake by region on a terrain map with per-nutrient percentages
Scroll, drag or use the arrows to explore →

Design demonstration. All figures, countries and rankings shown are placeholder data used to illustrate the interface, not real WFP operational data.

After · Internal dashboard, work in progressForecasts, alerts and reports for WFP analysts
HungerMap 2.0 internal dashboard, work in progress: analysis and statistics navigation with forecast summary, 30 days outlook, statistical explainability, reports, alerts and an external view switch
Same data backbone, expert tooling: forecast summary, 30-day outlook, statistical explainability
Alerts and reports in one place
One click to the external view

Access restricted. The internal dashboard is available to WFP staff only.

Data visualisation, rebuilt widget by widget.

Every indicator became a modular card with one job: rankings, drivers, trends, hotspots. Hover to pause the flow, click any widget to zoom.

Key drivers of insecurity widget: donut chart, conflicts 47%, economic shocks 31%, climate 22%
Global needs numbers over time widget with activate-on-map toggle
Projected hunger hotspots widget with activate-on-map toggle: Haiti, Mali, Palestine
Global inflation over time widget, monthly bars for 2024 and 2025
Top 10 countries by number of people in crisis or above, with activate-on-map toggle
Current hazard exposure summary widget: droughts, typhoons, floods, earthquakes, cyclones
Top 5 countries with exchange rate issues, with activate-on-map toggle
Percentage range of micronutrient inadequacy widget: folate, iron, zinc, vitamin A and B12
People exposed to conflict events vs previous month widget: 83.4M vs 75.6M, explore data button
Top 10 countries with high food inflation, with activate-on-map toggle
Type of conflict events widget: repression, insurgency, atrocities, terrorism
Risk of inadequate micronutrient intake by countries, ranked list
Disaster trends over time widget, monthly comparison 2024 vs 2025
Top 10 countries with people close to conflict events, with activate-on-map toggle
Countries with the lowest MFI score widget
Top 10 countries by people living in stressed crop areas, with activate-on-map toggle
Each widget is fully customizable and can be switched on or off, so only the ones populated with real data are ever shown, no empty boxes. Many also carry an Activate on map toggle: switch it on and the widget's dataset overlays the world map as a live, interactive layer, rankings, hotspots and needs you can explore geographically.

Design demonstration. The values inside these widgets are placeholder data for design purposes only, not real WFP figures.

Live platform

See the HungerMap this redesign builds on.

The current HungerMap LIVE is public and running today, while 2.0 moves through development.

Open HungerMap LIVE ↗
Key design improvements, old vs new

Four things that changed. All intentional.

01

Single → Dual audience

One flat map becomes two UX layers, storytelling for donors and governments, precision tools for VAM Officers and CO colleagues.

02

Reactive → Predictive

Old: current state only. New: 30-day AI forecasting was designed to help WFP anticipate emerging risks and support earlier decision-making.

03

Country-only → Admin L0→L4

From national overview to village-level drill-down. VAM Officers can now plan interventions with district precision instead of regional averages.

04

Static → Live contextual layers

Conflict, rainfall, and market price overlays let VAM Officers understand why FCS is declining, not just that it is, enabling smarter, faster decisions.

Process, 2024 → 2025

From workshops to development hand-off.

1

Jul – Dec 2024

Workshops & dual-audience architecture

Facilitated workshops with country officers in Yemen, Nigeria, and Cameroon. Defined the dual-audience architecture, confirmed MVP features and Google.org requirements.

WorkshopsRequirementsAudience mappingRoadmap V1→V3
2

Dec 2024 – Jan 2025

UX Research, critical user journeys for both audiences

Mapped the distinct needs and mental models of both audiences. For the external audience: how do donors and governments go from awareness to action? For VAM Officers: how do they move from data to a resource allocation decision in under 2 minutes?

UX researchCritical user journeysUX highlights report
3

Jan – Feb 2025

UI design leadership, Figma production

Led the UI production of both platform versions: visual system respecting WFP brand and Google.org requirements, typography, data visualisation colours, component library, admin drill-down interactions.

Figma prototypeWFP brand complianceGoogle.org integrationComponent library
4

Mar 2025

Usability testing, 3 country offices

Structured testing of both platform versions in Nigeria, Yemen, and Cameroon with WFP Heads of Programme, VAM Officers, and Activity Managers.

Nigeria · Yemen · Cameroon15+ participantsBoth audiences tested
5

Aug – Oct 2025

UI & DataViz finalisation, bridge to development

Directed the finalisation of the interface with a dedicated UI & DataViz designer and Google design partners: interactive behaviour, data presentation logic, and the design hand-off to front-end development.

Design directionDataViz componentsGoogle design partnersDev hand-off
Testing, usability targets

Usability benchmarks defined for field testing.

85%

Target

Task success rate

≤2'

Target

Time on task

4/5

Target

Satisfaction score

<10%

Target

Error rate

80%

Target

Adoption likelihood

Nigeria

Borno State, lean season planning

5–7 participants · Heads of Programme + VAM

Yemen

Flood impact analysis

5–7 participants · Activity Managers + VAM

Cameroon

Ground-truthing data alignment

5–7 participants · Program Officers + NGO

What testing confirmed

Field testing surfaced a clear pattern: every country office needs a different mix of data for its own assistance programmes. That validated the customizable, toggleable dashboard, country teams found it necessary and valued being able to shape their own view rather than fight a one-size-fits-all screen.

Why it matters

A hunger map built to prevent, not just report.

Global

public access for donors,
governments & media

30-day

AI forecasting with Google.org,
for earlier action

Custom

dashboards each country
office can shape

Zero

empty widgets, core data
always populated

Placeholder
A short testimonial from the people behind this project will appear here.
··

Full name

HungerMap team · WFP HQ

Next case study

People Portal, a form everyone can use.

All work
WFP Innovation Accelerator · Supply Chain, Identity Management · Digital & Service Design Lead · 2024

People Portal,
a form everyone can use.

UI and UX for WFP's People Portal, a mobile-first platform where people in crisis self-register for assistance from their own phone, designed to work for every level of digital literacy, together with the internal portal WFP and NGO colleagues use to build their country registration forms.

UI/UX DesignAccessible FormsSelf-RegistrationIdentity ManagementMultilingualInnovation Accelerator

Role

Digital & Service Design Lead, WFP

Unit

Supply Chain, Identity Management

Deployed

Gaza / Palestine · Ukraine · Sudan

Scope

People-facing portal + internal form-builder for staff

2M+

people registered
remotely

$9.4M

operational costs
saved

96%

cost cut per household
$12 → $0.50

3

active crises
deployed

The challenge

Register the hardest-to-reach, from a phone.

In an emergency, registering people in person is slow, costly and often impossible, and fake, cloned registration pages put already-vulnerable people at risk. The portal had to let anyone enrol remotely, safely, and in low connectivity. The harder design problem: one form that works for everyone, from the highly digital to someone filling in an online form for the very first time.

Three constraints shaped every decision

01 · Access

In-person didn't scale

Queues, staff and offices can't keep pace with the speed and size of a crisis. People needed to register from their own phone, wherever they were.

02 · Trust & safety

Cloned pages, real risk

Fraudulent look-alike pages exploited people in need. The real portal had to be unmistakably WFP, secure and duplicate-proof.

03 · Everyone

Every level of digital literacy

The same form had to be usable by someone confident online and by someone who had never filled one, on any device, in their own language.

The core of the work, accessible forms

One form, for every level of digital literacy.

Registration is one long, high-stakes form: name, household, roles, location, identity, bank details. I studied and tested how to make it fillable by anyone, and rebuilt it around choices instead of typing, honest "I don't have this" paths, and constant guidance, so nothing about a person's situation could lock them out.

Identity, your way

Four ways to identify yourself

National ID, passport, driving licence or UNHCR ID, so displaced and undocumented people are never turned away.

Tap, don't type

Family roles as buttons

Household roles and status are tappable options, not free text, removing spelling, language and keyboard barriers.

No wrong answer

"I don't have a phone / email / bank account"

Explicit paths for people with no phone, email or bank account, plus a simple 6-digit PIN instead of passwords.

WFP People Portal · registration
The People Portal registration form: personal data, gender, head-of-household, family roles as buttons, marital status, disability, principal or alternate, location, phone and email with 'I don't have' options, a 6-digit PIN and bank information

The full registration form, scroll inside the frame, or click to open it full-screen. All data shown is placeholder.

The people-facing portal, real screens

From welcome to registered, in a guided flow.

A calm, step-by-step journey: a clear welcome, choose how to identify yourself, a simple PIN instead of passwords, a household recap to check, and a reassuring confirmation. Scroll the strip, click any screen to zoom.

WelcomeOfficial WFP entry point
People Portal welcome screen with an Access button
Identify yourselfFour document types
Access screen: choose National ID, Passport, Driving Licence or UNHCR ID and enter the number
Simple PINNo passwords
Welcome back screen with a 6-digit PIN entry and a request-new-PIN option
Household recapCheck before submit
Almost there: household recap with size, principal and alternate members and a demographic summary
RegisteredClear confirmation
Registration completed confirmation screen
Scroll, drag or use the arrows to explore →

Design demonstration. All names, IDs and figures shown are placeholder data, not real people.

Mobile-first, and consent by design

Built for the phone in someone's hand.

Most people register on a phone, often a shared or basic one, so every screen is mobile-first, and before anything is collected people give explicit, plain-language consent over how their data is used.

Mobile welcome screen of the People Portal

Mobile welcome

Mobile access screen: choose National ID, Passport, Driving Licence or UNHCR ID

Identify yourself

Mobile consent screen: consent to the collection, use and processing of personal data

Explicit data consent

From emergency response to product

Born in an emergency, in Gaza.

The People Portal began as the Self Registration App (SRA), built fast to answer the emergency in Gaza, families registered the moment they needed it, often by scanning a QR code at a distribution point. As the response matured, SRA grew into the People Portal, adding a registered-user space to update location, bank and payment details, manage household members and apply to newly eligible programmes.

Saima's journey: the identity-management steps in the Gaza emergency, from finding WFP on social media and signing up with a link, through SMS notifications and cashing out, to updating her location each time her family is displaced
Saima's journey, the SRA registration and cash-out steps in the Gaza emergency (persona illustration).

English

Arabic

Field guidance for the Self Registration App, how to update your location when displaced. Shared on WFP's channels, shown muted and looping.

Two portals, one clear system

I designed both sides of the form.

A registration form is only as good as the tool used to build it. Beyond the people-facing portal, I designed the internal portal WFP and partner NGO colleagues use to create and adapt their own registration forms in each country, so a form can be stood up fast in a new emergency and stays clear and consistent for everyone: the people registering, the staff assisting, and the partners on the ground.

For people

The People Portal

The public, mobile-first experience where people in need register and manage their household.

For colleagues

The form-builder portal

The internal tool where WFP and NGO teams compose and adapt their country's registration forms.

One language

Consistency end to end

Shared components and rules keep both sides coherent, fewer errors, faster setup in a new country.

Confidential. The internal admin interface and the People Portal's registered-user area can't be shown here.

Impact

Registration that reaches millions, for cents.

2M+

people registered
remotely

$9.4M

operational costs
saved to date

$0.50

per household,
down from $12

$115M

potential yearly
saving at scale

Placeholder
A short testimonial from the people behind this project will appear here.
··

Full name

Supply Chain, Identity Management · WFP

Next case study

Designing for dignity in crisis.

All work
WFP · Multi-country Research · 2023–2024

Designing for dignity
in crisis.

User journey maps for WFP's Cash-Based Transfer programmes, field research across 5 countries in active crisis, designing for people who are illiterate, elderly, undocumented, or fleeing conflict.

Service Design ResearchUser Journey MappingHumanitarianInclusive Design

Role

Digital & Service Design Lead, WFP

Journeys published

Somalia · Ukraine · Jordan

Users researched

Displaced families, elderly, illiterate, undocumented, minorities

Output

User journey maps · Pathway to Digital Financial Inclusion framework

5

countries in
active crisis

6

lived experiences
mapped

1

strategic
framework

Millions

of beneficiaries served
by the programmes

The challenge, designing at the extremes

Designing when access, trust and safety cannot be taken for granted.

WFP's Cash-Based Transfer programmes reach millions of people, but the experience of receiving that assistance was invisible. I mapped it, in five countries, through the eyes of the people living it. The constraint: every design decision had to work for users who may be illiterate, without a smartphone, without documents, or in an active conflict zone.

S

Saima, 37

Gaza

3rd displacement. Has a phone and passport. Navigating cash assistance during active conflict.

F

Fawziye, 76

Lebanon

Cannot read or write. Depends on family. Mobility issues. $65/month is her only income.

R

Rasha, 35

Lebanon

Literate, helps neighbours register. Anxious about SMS timing. Helps others navigate the system.

H

Hana

Jordan

Mother of 4 in a community project. New to mobile money, worried about fees and using a wallet.

A

Aamiina

Somalia

No smartphone of her own. Uses husband's phone. Registered in husband's name by mistake.

D

Drina

Ukraine

Roma community. No official ID. Denied help 3 times before WFP found a solution without ID.

Note: these are composite research personas. Names and personal details are illustrative, synthesised from field interviews across five countries to represent real beneficiary groups rather than identifiable individuals.

Field research, journey maps

Their experience, told in their words.

S

Saima, 37, Gaza

IDM steps · Emergency CBT programme

Sign upNotificationCash outUpdateSupport
Found WFP via social media, registered with just a link
Received SMS confirmation + unique cash-out code
Cashed out at local vendor using ID and SMS code
Can update her location via link each time she moves

"I found out through social media that WFP is giving assistance and I can sign up with just a link."

Digital financial inclusion, two journeys

From a shared phone in Somalia
to a wallet of her own in Jordan.

The same research method, applied in two very different mobile money contexts. Each journey surfaced findings that shaped how WFP designs digital payments for women.

Aamiina's journeySomalia · government support on a mobile wallet · click to zoom
Aamiina's illustrated journey in Somalia: informed and selected at a community consultation, registered with her husband's number, gets a SIM card in her own name, receives her first mobile money payment and spends it through a local shopkeeper
The list on the mosque wall. Selection was announced where the community already looks, and illustrated sessions worked for people who cannot read.
Payments cannot go to a husband's SIM. Aamiina needed a card in her own name, so getting women their own SIM became part of the service.
The shopkeeper is the interface. Checking messages, cashing out and paying all pass through trusted humans, not through the app alone.
Hana's journeyJordan · a community project salary on a mobile wallet · click to zoom
Hana's illustrated journey in Jordan: enrols in a community project, attends an info session, provides her wallet number to WFP, receives her first payment by SMS and cashes out at a nearby agent
Info sessions turn worry into confidence. After one session Hana could compare providers, fees and limits, and chose her own wallet.
Dormant wallets are a real failure path. Her brother's payment bounced because his unused wallet had been deactivated, reactivation had to be designed for.
Agents work, shops do not yet. Cash-out is easy nearby, but local shops still refuse mobile money, the last mile of acceptance is the next problem.
Emergency response, Ukraine

Drina's story, from Kramatorsk
to a voucher that worked.

Emergency's experiences and tips, cover: Drina from Kramatorsk, Ukraine, part of the Roma community with four children, needed to leave as the conflict got closer
1 / 3
Design principles, what this research taught us

Six rules for designing
in extreme contexts.

1

Design for the margin

If it works for someone who cannot read, walk far or own a phone, it works for everyone. Design for the hardest case first.

2

Communicate proactively

Waiting without news erodes trust faster than bad news. Confirm every step, even when nothing has changed.

3

No ID ≠ No cash

People fleeing rarely carry documents. Every service needs a pathway that works without official identification.

4

Proxy access matters

Phones, literacy and mobility are often shared family resources. Design for use through someone the person trusts.

5

Dignity in disbursement

How money is handed over matters as much as how much. Privacy at the cash point is not a luxury.

6

Offline-first always

Connectivity, devices and electricity come and go. The service must keep its promise when the network does not.

Impact

Designing for programmes that reach millions.

5

countries in
active crisis

6

lived experiences
from the field

Global

framework adopted
by WFP CBT teams

Real

every insight
from field interviews

Placeholder
A short testimonial from the people behind this project will appear here.
··

Full name

Cash-Based Transfers division · WFP

Next case study

CashBook App, field operations tool.

All work
WFP · Internal Product Design · 2024

CashBook App, one-stop-shop
for cash operations.

Concept and UX design of a WebApp for WFP field officers. Designed for online and offline use. Combines knowledge management with collaborative project management, built for the realities of field work.

Product DesignUX/UIOffline-firstWeb AppInternal Tool

Role

Digital & Service Design Lead, WFP

Type

Internal tool, WFP field officers globally

Users

3 user types: Admin, Manager, Regular User

Timeline

Feb 2024 → Apr 2024 (concept to prototype)

2

core modules
knowledge + PM

3

user types
designed for

offline

designed for low
connectivity

audit

built-in compliance
trail

The problem

Field officers managing cash distributions had no single, reliable tool.

WFP cash operations require managing complex knowledge (processes, guidelines, responsibilities) and collaborative project tracking simultaneously. Officers worked across scattered documents, emails, and SharePoint folders, often in low-connectivity environments. The CashBook concept was designed to bring everything into one place.

Knowledge management

All process steps, responsibilities, and guidelines in one searchable place. Designed to work offline for field use.

Project management

Create collaborative programmes, assign team members, track outputs step by step with checklist workspaces.

Built-in audit trail

Mandatory outputs for programme audit, designed to be automatically collected and stored in a private SharePoint folder per programme.

Key design decisions

Three decisions that defined the product.

1

Offline-first architecture

Field officers work in low or no connectivity. The knowledge management flow is designed to work fully offline on mobile and to sync with the online workspace when reconnected. This was the core technical constraint that shaped the entire IA.

Offline mobileOnline desktopSync on reconnect
2

Two flows, one app

Knowledge management (read-only, offline-capable) and project management (collaborative, online) required separate interaction models but needed to feel like one coherent tool. The desktop mapping documents both flows clearly with 3 distinct user types and permissions.

2 flows3 user typesPermission model
3

Audit compliance as UX

Every programme has mandatory audit outputs. Instead of making compliance a burden, the app integrates it into the normal workflow, officers check off outputs as they complete them, and a private SharePoint folder would be auto-generated with all required documents.

Audit integrationSharePoint auto-folderMandatory outputs
User types, three levels of access

One app, three very different users.

All users

Any WFP staff member

Browse knowledge base, all CBT steps and responsibilities
Search across guidelines and technical notes
Save favourites and share pages via email PDF
Works offline on mobile

Manager

Programme Lead / Country Officer

Create and manage collaborative programmes
Invite team members and assign roles
Mark sections complete and archive programmes
Full audit trail visibility
From the concept deck

How the idea was pitched.

CashBook concept deck slide: the CashBook App is coming, explore the idea of a tool to distribute cash better and faster CashBook concept deck slide: a practical WebApp for daily work on laptop and mobile, everywhere with you CashBook concept deck slide: does it work offline, access to technical notes even with low connectivity CashBook concept deck slide: one-stop-shop for your cash operations, search-driven information flow with phone mockup
Desktop mappingknowledge + project flows, 3 user types · scroll, click to zoom
CashBook desktop mapping: full wireframe flows for the knowledge management and collaborative project management modules across three user types
The concept in one sentence

"A practical tool for your daily work activities that can support you on a laptop or on your mobile phone while working live with your team."

Placeholder
A short testimonial from the people behind this project will appear here.
··

Full name

WFP Country Office colleague

View legacy work

Prada, TIM, Ferrero, and more.

All legacy work
Reply · Prada · Art Direction + UX/UI Design · 2017

Prada.com,
the digital flagship.

Art direction and UX/UI design for the relaunch of Prada's global e-commerce on IBM WebSphere Commerce: one template system covering the whole journey, from editorial storytelling to product, checkout and a personal Wardrobe, designed for desktop and mobile across the Global and China builds.

Art DirectionUX/UI DesignE-commerceTemplate SystemLuxury

Role

UX/UI Designer & Art Direction, Reply

Client

Prada

Platform

IBM WebSphere Commerce

Scope

Desktop + mobile · Global + China builds

230+

final page
designs

28

page template
families

2

market builds
Global + China

2

devices, desktop
and mobile

The challenge

Editorial soul, e-commerce spine.

Prada's site had to read like the house, not like a shop. The redesign merged runway storytelling with a rigorous commerce system: one family of 28 page templates for the entire journey, coherent across desktop, mobile and two market builds.

01 · Editorial meets commerce

Every story is shoppable

Fashion shows, campaigns and Stories flow straight into product: Shop by Look, Total Look pages and look carousels turn the runway into a journey that ends in the bag.

02 · One system, every page

28 template families, L01 to L28

Login, navigation, category, product, checkout, profile, store locator: each page belongs to a mapped template family, so the experience never loses coherence.

03 · Beyond the funnel

From e-commerce to the boutique

A personal Wardrobe ("What I own / What I desire") and in-boutique appointment booking connect the digital flagship to the physical maison.

The UX beneath the surface

One journey, mapped template by template.

The redesign started from an AS-IS mapping of the existing site, then rebuilt the experience as a system: every page belongs to one of 28 numbered template families, each serving a precise stage of the journey. The architecture below is reconstructed from the delivered design files, L01 to L28.

Plus access and support families: login, reset, FAQs, legal (L01–L02, L25–L28)Every screen in this case study belongs to one of these stages

Three flows carried the strategy

01 · The editorial funnel

From runway to bag

Every story, show and campaign can end in a purchase without ever feeling like a shop.

Runway lookShop by LookProductBag

02 · Frictionless checkout

Guest or account, three steps

Checkout welcomes guests without an account and resolves in three numbered steps.

Guest / accountShippingGiftPayment

03 · The ownership loop

From wishlist to the maison

The Wardrobe separates desire from ownership, and hands both to a personal shopper in boutique.

What I desireWhat I ownBoutique appointment
The screens, desktop

From story to checkout.

Five moments of the shipped design, as delivered. Scroll the strip sideways, hover a mockup and scroll to browse the full page inside it, or click to open it in the viewer.

CategoryEditorial category, Shop by Look
Prada.com woman category page: campaign hero, handbags, shoes, Prada Cinema eyewear and Shop by Look
Product listingThe e-commerce engine
Prada.com product listing for decollete shoes: filter and sort bar, product grid with buy and wishlist actions
StoriesRunway into content
Prada.com Stories article for the Pre-Fall 2017 fashion show with gallery, shoppable look and discover-more looks
Product pageCraft, story, boutique
Prada.com product page for an embroidered velvet bag: store availability, materials, complete the look and personal shopper appointment
CheckoutGuest or account, three steps
Prada.com checkout: returning customer and guest checkout, order summary and payment information
Scroll, drag or use the arrows to explore →

Attribution. Work produced in my role at Reply for Prada. Screens show the interface design as delivered.

Mobile

The same couture, in one hand.

Every template was designed for mobile as a first-class citizen: the homepage editorial flow, the personal Wardrobe and the build-your-look experience.

Prada.com mobile homepage: SS 2017 womenswear, stories, campaigns and personal shopper booking

Mobile homepage

Prada.com mobile Wardrobe: What I desire and What I own product grids with appointment booking

Personal Wardrobe

Prada.com mobile Total Look page: build your look by selecting the runway items

Build your look

From design to development

Documented to be built.

A design only counts if engineering can build it. Alongside the screens, the hand-off included functional documentation mapping behaviours, states and rules template by template, the working reference for the WebSphere development team.

Behaviours, interaction states and business rules mapped for each template family
Delivered in successive drops alongside the UI, evolving with the build
The day-to-day reference for the development team through to launch

Confidential. The functional documentation remains with the client and can't be shown here.

In numbers

One design language, the whole journey.

230+

final page designs
delivered

28

template families
L01 to L28

2

market builds
Global + China

1

journey, from story
to checkout

Placeholder
A short testimonial from the people behind this project will appear here.
··

Full name

E-commerce team · Prada

More legacy work

Miu Miu, TIM, Ferrero, and more.

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Reply · Ferrero · UX/UI Design · 2016–2018

Magic Kinder, play,
designed with care.

UX/UI design for Ferrero's Magic Kinder ecosystem: the kids' content Hub app and the mobile site, where children find games, videos and stories with licensed characters, parents keep control from a protected area, and the surprise toys live on in a digital Sorpresario.

UX/UI DesignKids & FamilyApp + Mobile SiteLicensed IPskidSAFE COPPA

Role

UX/UI Designer, Reply

Client

Ferrero, Magic Kinder

Products

Hub app (tablet + smartphone) · mobile site

Safety

Age-gated · parent area · kidSAFE COPPA certified

2

products,
one universe

1,700+

design files
delivered

8

languages,
store-ready

4

content worlds,
games to surprises

The challenge

Design for kids, answer to parents.

A product for children is really two products: a world a 3-year-old can navigate alone, and a system their parents can trust. Magic Kinder had to do both, while honouring a catalogue of licensed characters and refreshing itself with the seasons.

01 · Kid-first interaction

No reading required

Big targets, characters as landmarks, colour-coded worlds and age badges (3+, 5+, 7+) let children explore games, videos and stories on their own.

02 · Parents in control

A protected grown-up area

A locked parent space with tips, expert content and settings, age gates at entry, and kidSAFE COPPA certification across the ecosystem.

03 · A licensed universe

Many brands, one language

Care Bears, Oddbods, Natoons and seasonal themes each keep their identity inside one coherent Magic Kinder design system.

The screens

Games, videos, stories, surprises.

The Hub app and the mobile site share one universe. Scroll the strip sideways, browse inside each mockup, click to zoom.

Hub · Play & LearnGames gallery, play together
Magic Kinder Hub Play and Learn section on tablet: games gallery with Magic Kinder Challenge, Bubble Rescue and Magic Brain
Mobile site · HomeGames, videos and stories worlds
Magic Kinder mobile site home on tablet: licensed content carousel, surprise toys strip, games, videos and stories sections, kidSAFE COPPA certified footer
Mobile site · Game detailPlay, then discover more
Magic Kinder game detail page with hero, description, app cross-promotion and other games
Il SorpresarioThe surprise toys, digital
Il Sorpresario: the digital catalogue of Kinder surprise toys by collection, Youmitik, Mixart and Natoons
Scroll, drag or use the arrows to explore →

Attribution. Work produced in my role at Reply for Ferrero. Screens show the interface design as delivered; licensed characters belong to their respective owners.

Mobile

The same worlds, in a kid's pocket.

The mobile site brings the full universe to any phone: content worlds by colour, story and video detail pages, and the app always one tap away.

Magic Kinder mobile home: licensed carousel, games, videos and stories worlds

Mobile home

Magic Kinder story detail: Infinimix Safari Story with description and other stories

Story detail

Magic Kinder video player page: Care Bears episode with player controls and other videos

Video player

In numbers

A universe children can roam, safely.

kidSAFE

COPPA certified,
safety built in

3+

age-banded content,
3+, 5+ and 7+

Seasonal

themes refresh the app
through the year

1

design language, app,
site and seasons

More legacy work

Prada, TIM, and more.

All legacy work
Reply · TIM (Telecom Italia) · UX/UI Design · 2016–2017

TIMmusic, a shared identity
made for music.

TIM was unifying the look of its entertainment services, TIMvision, TIMmusic, TIMgames and TIMreading, under one visual concept. My work: take that shared identity and make it carry a full streaming product, from editorial storytelling to playlists, radio and recommendations, across web, iOS and Android.

UX/UI DesignInformation ArchitectureStreaming & MediaDesign SystemMulti-platform

Role

UX/UI Designer, Reply

Client

TIM, Telecom Italia

Product

TIMmusic, streaming for TIM customers

Platforms in scope

Responsive web · iOS · Android, mobile and tablet

54

final web
screens

12

sections,
onboarding to artist

3

platforms
in scope

4

sibling services,
one identity

The challenge

Inherit a look, earn a behaviour.

A shared corporate concept is a gift and a cage: it guarantees family resemblance, but it was never designed around album art, playlists and a player that never leaves the screen. TIMmusic had to feel unmistakably TIM, and behave like a music service people use every day.

01 · The constraint

One identity, four services

The visual concept was shared with TIMvision, TIMgames and TIMreading. Music got its own declination, not its own language.

02 · The content

A catalogue, not a catalogue page

Editorial playlists and personal ones, radio, offline listening, recommendations, charts and artist pages: every surface competes for the same screen.

03 · The proof

Method, before pixels

The client's request asked for architecture and interaction thinking first, and only then a visual mockup that proved the concept could sing.

The request, answered

Three asks, three deliverables.

The client's request for information was precise about what it wanted to see. Each ask mapped to a piece of work, and each is visible in the screens below.

Ask 01 · Architecture

First and second level information architecture. Twelve sections, from onboarding and search to charts, genres, artists and the personal library, with a persistent right rail for saving, creating and reaching your playlists from anywhere.

Ask 02 · Interactions

Wireframes for creating a playlist and editing the listening queue. The two moments where a streaming service either feels effortless or falls apart, designed as an inline edit mode with undo, restore and confirm.

Ask 03 · Visual proof

A mockup that creates a playlist and plays a track. Delivered as a full-fidelity design where cover art drives the palette of the page and the player stays docked while you browse.

Confidential. The client's brief is an internal document and can't be shown here; only what it asked for is described.

The design

Let the artwork light the room.

Full-bleed artwork, type that steps back, and a player that stays with you: the home screen with a track playing. Click to zoom.

Home, playingThe player never leaves
TIMmusic web home with a full-bleed Adele hero, editorial cards and the docked player bar playing a track
The screens

From discovery to your own playlist.

Five moments of the delivered design. Scroll the strip sideways, browse inside each mockup, click to zoom.

HomeEditorial first, catalogue below
TIMmusic home: hero album, Instamix banner, new releases, recommendations, recently played and trending playlists
Per TeRecommendations with a reason
TIMmusic Per Te page: playlist, album and track filters, your mix, artists you may like, a because-you-listened block and genres
Your playlistMade by you, coloured by you
TIMmusic personal playlist page: user cover art, track count and duration, play button and track table
Edit modeUndo, restore, confirm
TIMmusic playlist edit mode: cancel, restore and confirm actions, editable title, cover replacement and delete
ArtistTop tracks, albums, related
TIMmusic artist page: full-bleed portrait, tour banner, most played singles, albums, playlists featuring the artist and similar artists
Scroll, drag or use the arrows to explore →

Attribution. Work produced in my role at Reply for TIM. Screens show the interface design as delivered; artists, artwork and figures are placeholder content from the design files.

What defined it

A corporate concept, fluent in music.

Docked

the player follows you,
page to page

Artwork

covers set the palette
of every page

Undo

every playlist edit
is reversible

Family

recognisable beside
TIM's other services

More legacy work

Prada, Ferrero, and more.

All legacy work
Reply · Healthcare · UX/UI Design + Front-end · 2018

CMV, a scary virus
made approachable.

A web app about cytomegalovirus, a common virus that is harmless to most people and dangerous in pregnancy. It has to inform without frightening: prevention in plain language for anyone who lands on it, and a code-protected private area with a weekly calculator, a shared agenda and the nearest testing centres for the women following a monitoring programme.

UX/UI DesignHealthcareInformation ArchitectureWeb AppFront-end

Role

UX/UI Designer & front-end, Reply

Product

Informative web app, mobile-first

Audiences

Anyone informing themselves · women in a monitoring programme

Delivered

Architecture · UI design · custom icon set · front-end

2

areas, public
and protected

10

screens mapped
end to end

3

tools, calculator
agenda, centres

1

code opens
the private side

The challenge

Say "virus" without saying "panic".

Health content has a default tone: clinical, dense, frightening. For an audience of pregnant women looking up a virus that can harm a baby, that tone is the fastest way to lose them. The app had to be warm enough to read and precise enough to trust, and to serve two very different visitors from the same front door.

01 · Tone

A friendly face for a scary word

An illustrated character, soft coral gradients and short plain sentences turn "cytomegalovirus" into something you can actually read while worried.

02 · Two visitors

One door, two journeys

Anyone can read prevention information freely. Women in a monitoring programme enter a code and unlock a private space built around their weeks.

03 · Usefulness

Beyond the leaflet

A weekly calculator, an agenda for appointments and the nearest testing centres, with distance, phone and email one tap away.

The architecture

Where the private side begins.

The navigation tree that set the product: everything above the dotted line is open to anyone, everything below it needs a code. Drawing that line first is what kept the public side generous and the private side focused. Click to zoom.

CMV app navigation tree: splash, home, menu, information, calculator with result and calendar in the public area, then code entry leading to the private area with profile, other centres and notifications
The design

Coral, not clinical.

The delivered design: entry screen, menu, information pages and the nearby centres list, with a custom icon set drawn for the app. Scroll inside the board, click either image to zoom.

CMV app design board: entry screen with the illustrated virus character, menu, testing centres list with distances and contacts, and information pages
CMV app entry screen: it is easy to keep cytomegalovirus away, with discover how and register your code actions

Entry screen

Attribution. Work produced in my role at Reply. Centre names, addresses and codes shown are placeholder data; the programme documentation stays with the client.

What defined it

Prevention people actually read.

Warm

an illustrated character
instead of clinical stock

Open

prevention readable
without any login

Weekly

a calculator that follows
the pregnancy

Nearby

testing centres, sorted
by distance

More legacy work

Prada, Ferrero, TIM, and more.

All work
2011–2020 · Agencies, consulting and freelance

15 years, 20+ brands, across 6 sectors.

Before moving into humanitarian design, I worked across luxury, finance, healthcare and telecoms, leading UX and UI design at Reply and earlier agencies for clients including Prada, TIM, Luxottica and more.

Scroll, drag or use the arrows to explore →
Prada
01 / 06

Prada.com e-commerce

Art Direction · UX/UI Design · View case →

Miu Miu
02 / 06

Miumiu.com e-commerce

Art Direction · UX Design

TIM
03 / 06

TIM Music

UI/UX Design · Streaming · View case →

Ferrero
04 / 06

Magic Kinder

UX/UI Design · Kids ecosystem · View case →

CMV
05 / 06

Citomegalovirus app

UI/UX Design · Healthcare · View case →

UnipolSai
06 / 06

SmartHome

UI/UX Design · IoT

The work shown was produced in my roles at the World Food Programme and Reply, on behalf of the respective organisations and clients. All names, logos and trademarks belong to their owners and appear for portfolio purposes only.

Let's work together.

Available for senior design roles, consulting, and advisory.